/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CSOUNDBASE_H #define INCLUDED_CSOUNDBASE_H #include "lib/config2.h" #if CONFIG2_AUDIO #include "lib/external_libraries/openal.h" #include "soundmanager/data/SoundData.h" #include "soundmanager/items/ISoundItem.h" #include class CSoundBase : public ISoundItem { protected: ALuint m_ALSource; CSoundData* m_SoundData; bool m_LastPlay; bool m_Looping; bool m_ShouldBePlaying; bool m_PauseAfterFade; bool m_IsPaused; double m_StartFadeTime; double m_EndFadeTime; ALfloat m_StartVolume; ALfloat m_EndVolume; std::mutex m_ItemMutex; public: CSoundBase(); virtual ~CSoundBase(); bool InitOpenAL(); void ResetVars(); void EnsurePlay(); void SetGain(ALfloat gain); void SetRollOff(ALfloat gain, float minDist, float maxDist); void SetPitch(ALfloat pitch); void SetDirection(const CVector3D& direction); void SetCone(ALfloat innerCone, ALfloat outerCone, ALfloat coneGain); void SetLastPlay(bool last); void ReleaseOpenAL(); bool IsFading(); bool Finished(); void Play(); void PlayAndDelete(); void PlayLoop(); void Stop(); void StopAndDelete(); void FadeToIn(ALfloat newVolume, double fadeDuration); bool GetLooping(); bool IsPlaying(); void SetLocation(const CVector3D& position); void FadeAndDelete(double fadeTime); void FadeAndPause(double fadeTime); void Pause(); void Resume(); const Path GetName(); virtual void SetLooping(bool loops); virtual bool IdleTask(); virtual void Attach(CSoundData* itemData); protected: void SetNameFromPath(VfsPath& itemPath); void ResetFade(); bool HandleFade(); }; #endif // CONFIG2_AUDIO #endif // INCLUDED_CSOUNDBASE_H