/* Copyright (C) 2017 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "LocalTurnManager.h" CLocalTurnManager::CLocalTurnManager(CSimulation2& simulation, IReplayLogger& replay) : CTurnManager(simulation, DEFAULT_TURN_LENGTH, COMMAND_DELAY_SP, 0, replay) { } void CLocalTurnManager::PostCommand(player_id_t playerid, JS::HandleValue data) { AddCommand(m_ClientId, playerid, data, m_CurrentTurn + m_CommandDelay); } void CLocalTurnManager::PostCommand(JS::HandleValue data) { AddCommand(m_ClientId, m_PlayerId, data, m_CurrentTurn + m_CommandDelay); } void CLocalTurnManager::NotifyFinishedOwnCommands(u32 turn) { FinishedAllCommands(turn, m_TurnLength); } void CLocalTurnManager::NotifyFinishedUpdate(u32 UNUSED(turn)) { #if 0 // this hurts performance and is only useful for verifying log replays std::string hash; { PROFILE3("state hash check"); ENSURE(m_Simulation2.ComputeStateHash(hash)); } m_Replay.Hash(hash); #endif } void CLocalTurnManager::OnSimulationMessage(CSimulationMessage* UNUSED(msg)) { debug_warn(L"This should never be called"); }