/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPONENT #define INCLUDED_COMPONENT // These headers are included because they are required in component implementation, // so including them here transitively makes sense. #include "simulation2/system/CmpPtr.h" #include "simulation2/system/Components.h" #include "simulation2/system/ComponentManager.h" #include "simulation2/system/IComponent.h" #include "simulation2/system/ParamNode.h" #include "simulation2/system/SimContext.h" #include "simulation2/serialization/ISerializer.h" #include "simulation2/serialization/IDeserializer.h" #define REGISTER_COMPONENT_TYPE(cname) \ void RegisterComponentType_##cname(CComponentManager& mgr) \ { \ IComponent::RegisterComponentType(mgr, CCmp##cname::GetInterfaceId(), CID_##cname, CCmp##cname::Allocate, CCmp##cname::Deallocate, #cname, CCmp##cname::GetSchema()); \ CCmp##cname::ClassInit(mgr); \ } #define DEFAULT_COMPONENT_ALLOCATOR(cname) \ static IComponent* Allocate(const ScriptInterface&, JS::HandleValue) { return new CCmp##cname(); } \ static void Deallocate(IComponent* cmp) { delete static_cast (cmp); } \ int GetComponentTypeId() const override \ { \ return CID_##cname; \ } #define DEFAULT_MOCK_COMPONENT() \ int GetComponentTypeId() const override \ { \ return -1; \ } \ void Init(const CParamNode& UNUSED(paramNode)) override \ { \ } \ void Deinit() override \ { \ } \ void Serialize(ISerializer& UNUSED(serialize)) override \ { \ } \ void Deserialize(const CParamNode& UNUSED(paramNode), IDeserializer& UNUSED(deserialize)) override \ { \ } \ #endif // INCLUDED_COMPONENT