/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_STDDESERIALIZER #define INCLUDED_STDDESERIALIZER #include "IDeserializer.h" #include #include class CStdDeserializer : public IDeserializer { NONCOPYABLE(CStdDeserializer); public: CStdDeserializer(const ScriptInterface& scriptInterface, std::istream& stream); virtual ~CStdDeserializer(); virtual void ScriptVal(const char* name, JS::MutableHandleValue out); virtual void ScriptObjectAssign(const char* name, JS::HandleValue objVal); virtual void ScriptString(const char* name, JS::MutableHandleString out); virtual std::istream& GetStream(); virtual void RequireBytesInStream(size_t numBytes); static void Trace(JSTracer *trc, void *data); void TraceMember(JSTracer *trc); protected: virtual void Get(const char* name, u8* data, size_t len); private: JS::Value ReadScriptVal(const char* name, JS::HandleObject preexistingObject); void ReadStringLatin1(const char* name, std::vector& str); void ReadStringUTF16(const char* name, std::u16string& str); virtual void AddScriptBackref(JS::HandleObject obj); virtual void GetScriptBackref(size_t tag, JS::MutableHandleObject ret); std::vector > m_ScriptBackrefs; const ScriptInterface& m_ScriptInterface; std::istream& m_Stream; }; #endif // INCLUDED_STDDESERIALIZER