/* Copyright (C) 2020 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_IDESERIALIZER #define INCLUDED_IDESERIALIZER #include "maths/Fixed.h" #include "ps/Errors.h" #include "scriptinterface/ScriptTypes.h" ERROR_GROUP(Deserialize); ERROR_TYPE(Deserialize, OutOfBounds); ERROR_TYPE(Deserialize, InvalidCharInString); ERROR_TYPE(Deserialize, ReadFailed); ERROR_TYPE(Deserialize, ScriptError); /** * Deserialization interface; see \ref serialization "serialization overview". */ class IDeserializer { public: virtual ~IDeserializer(); virtual void NumberU8(const char* name, uint8_t& out, uint8_t lower, uint8_t upper); virtual void NumberI8(const char* name, int8_t& out, int8_t lower, int8_t upper); virtual void NumberU16(const char* name, uint16_t& out, uint16_t lower, uint16_t upper); virtual void NumberI16(const char* name, int16_t& out, int16_t lower, int16_t upper); virtual void NumberU32(const char* name, uint32_t& out, uint32_t lower, uint32_t upper); virtual void NumberI32(const char* name, int32_t& out, int32_t lower, int32_t upper); virtual void NumberU8_Unbounded(const char* name, uint8_t& out); virtual void NumberI8_Unbounded(const char* name, int8_t& out); virtual void NumberU16_Unbounded(const char* name, uint16_t& out); virtual void NumberI16_Unbounded(const char* name, int16_t& out); virtual void NumberU32_Unbounded(const char* name, uint32_t& out); virtual void NumberI32_Unbounded(const char* name, int32_t& out); virtual void NumberFloat_Unbounded(const char* name, float& out); virtual void NumberDouble_Unbounded(const char* name, double& out); virtual void NumberFixed_Unbounded(const char* name, fixed& out); virtual void Bool(const char* name, bool& out); virtual void StringASCII(const char* name, std::string& out, uint32_t minlength, uint32_t maxlength); virtual void String(const char* name, std::wstring& out, uint32_t minlength, uint32_t maxlength); /// Deserialize a JS::Value, replacing 'out' virtual void ScriptVal(const char* name, JS::MutableHandleValue out) = 0; /** * Deserialize an object and assign its properties to objVal * (Essentially equivalent to Object.assign(objVal, serialized)) */ virtual void ScriptObjectAssign(const char* name, JS::HandleValue objVal) = 0; /// Deserialize a JSString virtual void ScriptString(const char* name, JS::MutableHandleString out) = 0; virtual void RawBytes(const char* name, u8* data, size_t len); // Features for simulation-state serialisation: virtual int GetVersion() const; /** * Returns a stream which can be used to deserialize data directly. * (This is particularly useful for chaining multiple deserializers * together.) */ virtual std::istream& GetStream() = 0; /** * Throws an exception if the stream definitely cannot provide the required * number of bytes. * (It might be conservative and *not* throw an exception in some cases where * the stream actually can't provide the required bytes.) * (This should be used when allocating memory based on data in the * stream, e.g. reading strings, to avoid dangerously large allocations * when the data is invalid.) */ virtual void RequireBytesInStream(size_t numBytes) = 0; protected: virtual void Get(const char* name, u8* data, size_t len) = 0; }; #endif // INCLUDED_IDESERIALIZER