/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_LONGPATHFINDER #define INCLUDED_LONGPATHFINDER #include "Pathfinding.h" #include "graphics/Overlay.h" #include "renderer/Scene.h" #include "renderer/TerrainOverlay.h" #include "simulation2/helpers/Grid.h" #include "simulation2/helpers/PriorityQueue.h" #include /** * Represents the 2D coordinates of a tile. * The i/j components are packed into a single u32, since we usually use these * objects for equality comparisons and the VC2010 optimizer doesn't seem to automatically * compare two u16s in a single operation. * TODO: maybe VC2012 will? */ struct TileID { TileID() { } TileID(u16 i, u16 j) : data((i << 16) | j) { } bool operator==(const TileID& b) const { return data == b.data; } /// Returns lexicographic order over (i,j) bool operator<(const TileID& b) const { return data < b.data; } u16 i() const { return data >> 16; } u16 j() const { return data & 0xFFFF; } private: u32 data; }; /** * Tile data for A* computation. * (We store an array of one of these per terrain tile, so it ought to be optimised for size) */ struct PathfindTile { public: enum { STATUS_UNEXPLORED = 0, STATUS_OPEN = 1, STATUS_CLOSED = 2 }; bool IsUnexplored() const { return GetStatus() == STATUS_UNEXPLORED; } bool IsOpen() const { return GetStatus() == STATUS_OPEN; } bool IsClosed() const { return GetStatus() == STATUS_CLOSED; } void SetStatusOpen() { SetStatus(STATUS_OPEN); } void SetStatusClosed() { SetStatus(STATUS_CLOSED); } // Get pi,pj coords of predecessor to this tile on best path, given i,j coords of this tile inline int GetPredI(int i) const { return i + GetPredDI(); } inline int GetPredJ(int j) const { return j + GetPredDJ(); } inline PathCost GetCost() const { return g; } inline void SetCost(PathCost cost) { g = cost; } private: PathCost g; // cost to reach this tile u32 data; // 2-bit status; 15-bit PredI; 15-bit PredJ; packed for storage efficiency public: inline u8 GetStatus() const { return data & 3; } inline void SetStatus(u8 s) { ASSERT(s < 4); data &= ~3; data |= (s & 3); } int GetPredDI() const { return (i32)data >> 17; } int GetPredDJ() const { return ((i32)data << 15) >> 17; } // Set the pi,pj coords of predecessor, given i,j coords of this tile inline void SetPred(int pi, int pj, int i, int j) { int di = pi - i; int dj = pj - j; ASSERT(-16384 <= di && di < 16384); ASSERT(-16384 <= dj && dj < 16384); data &= 3; data |= (((u32)di & 0x7FFF) << 17) | (((u32)dj & 0x7FFF) << 2); } }; struct CircularRegion { CircularRegion(entity_pos_t x, entity_pos_t z, entity_pos_t r) : x(x), z(z), r(r) {} entity_pos_t x, z, r; }; typedef PriorityQueueHeap PriorityQueue; typedef SparseGrid PathfindTileGrid; class JumpPointCache; struct PathfinderState { u32 steps; // number of algorithm iterations PathGoal goal; u16 iGoal, jGoal; // goal tile pass_class_t passClass; PriorityQueue open; // (there's no explicit closed list; it's encoded in PathfindTile) PathfindTileGrid* tiles; Grid* terrain; PathCost hBest; // heuristic of closest discovered tile to goal u16 iBest, jBest; // closest tile const JumpPointCache* jpc; }; class LongOverlay; class HierarchicalPathfinder; class LongPathfinder { public: LongPathfinder(); ~LongPathfinder(); void SetDebugOverlay(bool enabled); void SetDebugPath(const HierarchicalPathfinder& hierPath, entity_pos_t x0, entity_pos_t z0, const PathGoal& goal, pass_class_t passClass) { if (!m_Debug.Overlay) return; SAFE_DELETE(m_Debug.Grid); delete m_Debug.Path; m_Debug.Path = new WaypointPath(); ComputePath(hierPath, x0, z0, goal, passClass, *m_Debug.Path); m_Debug.PassClass = passClass; } void Reload(Grid* passabilityGrid) { m_Grid = passabilityGrid; ASSERT(passabilityGrid->m_H == passabilityGrid->m_W); m_GridSize = passabilityGrid->m_W; m_JumpPointCache.clear(); } void Update(Grid* passabilityGrid) { m_Grid = passabilityGrid; ASSERT(passabilityGrid->m_H == passabilityGrid->m_W); ASSERT(m_GridSize == passabilityGrid->m_H); m_JumpPointCache.clear(); } /** * Compute a tile-based path from the given point to the goal, and return the set of waypoints. * The waypoints correspond to the centers of horizontally/vertically adjacent tiles * along the path. */ void ComputePath(const HierarchicalPathfinder& hierPath, entity_pos_t x0, entity_pos_t z0, const PathGoal& origGoal, pass_class_t passClass, WaypointPath& path) const; /** * Compute a tile-based path from the given point to the goal, excluding the regions * specified in excludedRegions (which are treated as impassable) and return the set of waypoints. * The waypoints correspond to the centers of horizontally/vertically adjacent tiles * along the path. */ void ComputePath(const HierarchicalPathfinder& hierPath, entity_pos_t x0, entity_pos_t z0, const PathGoal& origGoal, pass_class_t passClass, std::vector excludedRegions, WaypointPath& path); void GetDebugData(u32& steps, double& time, Grid& grid) const { GetDebugDataJPS(steps, time, grid); } Grid* m_Grid; u16 m_GridSize; // Debugging - output from last pathfind operation. struct Debug { // Atomic - used to toggle debugging. std::atomic Overlay = nullptr; // Mutable - set by ComputeJPSPath (thus possibly from different threads). // Synchronized via mutex if necessary. mutable PathfindTileGrid* Grid = nullptr; mutable u32 Steps; mutable double Time; mutable PathGoal Goal; WaypointPath* Path = nullptr; pass_class_t PassClass; } m_Debug; private: PathCost CalculateHeuristic(int i, int j, int iGoal, int jGoal) const; void ProcessNeighbour(int pi, int pj, int i, int j, PathCost pg, PathfinderState& state) const; /** * JPS algorithm helper functions * @param detectGoal is not used if m_UseJPSCache is true */ void AddJumpedHoriz(int i, int j, int di, PathCost g, PathfinderState& state, bool detectGoal) const; int HasJumpedHoriz(int i, int j, int di, PathfinderState& state, bool detectGoal) const; void AddJumpedVert(int i, int j, int dj, PathCost g, PathfinderState& state, bool detectGoal) const; int HasJumpedVert(int i, int j, int dj, PathfinderState& state, bool detectGoal) const; void AddJumpedDiag(int i, int j, int di, int dj, PathCost g, PathfinderState& state) const; /** * See LongPathfinder.cpp for implementation details * TODO: cleanup documentation */ void ComputeJPSPath(const HierarchicalPathfinder& hierPath, entity_pos_t x0, entity_pos_t z0, const PathGoal& origGoal, pass_class_t passClass, WaypointPath& path) const; void GetDebugDataJPS(u32& steps, double& time, Grid& grid) const; // Helper functions for ComputePath /** * Given a path with an arbitrary collection of waypoints, updates the * waypoints to be nicer. * If @param maxDist is non-zero, path waypoints will be espaced by at most @param maxDist. * In that case the distance between (x0, z0) and the first waypoint will also be made less than maxDist. */ void ImprovePathWaypoints(WaypointPath& path, pass_class_t passClass, entity_pos_t maxDist, entity_pos_t x0, entity_pos_t z0) const; /** * Generate a passability map, stored in the 16th bit of navcells, based on passClass, * but with a set of impassable circular regions. */ void GenerateSpecialMap(pass_class_t passClass, std::vector excludedRegions); bool m_UseJPSCache; // Mutable may be used here as caching does not change the external const-ness of the Long Range pathfinder. // This is thread-safe as it is order independent (no change in the output of the function for a given set of params). // Obviously, this means that the cache should actually be a cache and not return different results // from what would happen if things hadn't been cached. mutable std::map> m_JumpPointCache; }; #endif // INCLUDED_LONGPATHFINDER