/* Copyright (C) 2017 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPEXAMPLE #define INCLUDED_ICMPEXAMPLE #include "simulation2/system/Interface.h" // ...any other forward declarations and includes you might need... /** * Documentation to describe what this interface and its associated component types are * for, and roughly how they should be used. */ class ICmpExample : public IComponent { public: /** * Documentation for each method. */ virtual int DoWhatever(int x, int y) = 0; // ... DECLARE_INTERFACE_TYPE(Example) }; #endif // INCLUDED_ICMPEXAMPLE