/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" #include "simulation2/components/ICmpCinemaManager.h" class TestCmpCinemaManager : public CxxTest::TestSuite { public: void setUp() { CXeromyces::Startup(); } void tearDown() { CXeromyces::Terminate(); } void test_basic() { ComponentTestHelper test(*g_ScriptContext); ICmpCinemaManager* cmp = test.Add(CID_CinemaManager, "", SYSTEM_ENTITY); TS_ASSERT_EQUALS(cmp->HasPath(L"test"), false); cmp->AddPath(generatePath(L"test")); TS_ASSERT_EQUALS(cmp->HasPath(L"test"), true); cmp->DeletePath(L"test"); TS_ASSERT_EQUALS(cmp->HasPath(L"test"), false); cmp->AddPath(generatePath(L"long_path", fixed::FromInt(3600))); TS_ASSERT_EQUALS(cmp->HasPath(L"long_path"), true); TS_ASSERT_EQUALS(cmp->IsEnabled(), false); cmp->AddCinemaPathToQueue(L"long_path"); cmp->Play(); size_t number_of_turns = 0; while (cmp->IsEnabled()) { CMessageUpdate msg(fixed::FromInt(36)); cmp->HandleMessage(msg, true); ++number_of_turns; } TS_ASSERT_EQUALS(number_of_turns, 100); } private: // Generates a simple cinema path with two position and two target nodes. CCinemaPath generatePath(const CStrW& name, const fixed& duration = fixed::FromInt(1)) { // Helper nodes CFixedVector3D nodeA(fixed::FromInt(1), fixed::FromInt(0), fixed::FromInt(1)); CFixedVector3D nodeB(fixed::FromInt(9), fixed::FromInt(0), fixed::FromInt(9)); CFixedVector3D shift(fixed::FromInt(3), fixed::FromInt(3), fixed::FromInt(3)); // Constructs the default cinema path data CCinemaData pathData; pathData.m_Name = name; pathData.m_Timescale = fixed::FromInt(1); pathData.m_Orientation = L"target"; pathData.m_Mode = L"ease_inout"; pathData.m_Style = L"default"; // Creates two parallel segments from the A node to the B node TNSpline positionSpline, targetSpline; positionSpline.AddNode(nodeA, CFixedVector3D(), fixed::FromInt(0)); positionSpline.AddNode(nodeB, CFixedVector3D(), duration); targetSpline.AddNode(nodeA + shift, CFixedVector3D(), fixed::FromInt(0)); targetSpline.AddNode(nodeB + shift, CFixedVector3D(), duration); return CCinemaPath(pathData, positionSpline, targetSpline); } };