/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ICmpVisual.h" #include "simulation2/system/InterfaceScripted.h" BEGIN_INTERFACE_WRAPPER(Visual) DEFINE_INTERFACE_METHOD("SetVariant", ICmpVisual, SetVariant) DEFINE_INTERFACE_METHOD("GetAnimationName", ICmpVisual, GetAnimationName) DEFINE_INTERFACE_METHOD("GetProjectileActor", ICmpVisual, GetProjectileActor) DEFINE_INTERFACE_METHOD("GetProjectileLaunchPoint", ICmpVisual, GetProjectileLaunchPoint) DEFINE_INTERFACE_METHOD("SelectAnimation", ICmpVisual, SelectAnimation) DEFINE_INTERFACE_METHOD("SetAnimationSyncRepeat", ICmpVisual, SetAnimationSyncRepeat) DEFINE_INTERFACE_METHOD("SetAnimationSyncOffset", ICmpVisual, SetAnimationSyncOffset) DEFINE_INTERFACE_METHOD("SetShadingColor", ICmpVisual, SetShadingColor) DEFINE_INTERFACE_METHOD("SetVariable", ICmpVisual, SetVariable) DEFINE_INTERFACE_METHOD("GetActorSeed", ICmpVisual, GetActorSeed) DEFINE_INTERFACE_METHOD("SetActorSeed", ICmpVisual, SetActorSeed) DEFINE_INTERFACE_METHOD("RecomputeActorName", ICmpVisual, RecomputeActorName) DEFINE_INTERFACE_METHOD("HasConstructionPreview", ICmpVisual, HasConstructionPreview) END_INTERFACE_WRAPPER(Visual)