/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ICmpTurretHolder.h" #include "simulation2/scripting/ScriptComponent.h" #include "simulation2/system/InterfaceScripted.h" BEGIN_INTERFACE_WRAPPER(TurretHolder) END_INTERFACE_WRAPPER(TurretHolder) class CCmpTurretHolderScripted : public ICmpTurretHolder { public: DEFAULT_SCRIPT_WRAPPER(TurretHolderScripted) /** * @return - Correlation between garrisoned turrets (their ID) and which * turret point they occupy (name). */ std::vector > GetTurrets() const override { std::vector > turrets; std::vector entities = m_Script.Call>("GetEntities"); for (entity_id_t entity : entities) turrets.push_back(std::make_pair( m_Script.Call("GetOccupiedTurretPointName", entity), entity )); return turrets; } /** * Correlation between entities (ID) and the turret point they ought to occupy (name). */ void SetInitEntities(std::vector>&& entities) override { for (const std::pair& p : entities) m_Script.CallVoid("SetInitEntity", p.first, p.second); } }; REGISTER_COMPONENT_SCRIPT_WRAPPER(TurretHolderScripted)