/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "ICmpPlayer.h"
#include "graphics/Color.h"
#include "maths/FixedVector3D.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/scripting/ScriptComponent.h"
BEGIN_INTERFACE_WRAPPER(Player)
END_INTERFACE_WRAPPER(Player)
class CCmpPlayerScripted : public ICmpPlayer
{
public:
DEFAULT_SCRIPT_WRAPPER(PlayerScripted)
CColor GetDisplayedColor() override
{
return m_Script.Call("GetDisplayedColor");
}
CFixedVector3D GetStartingCameraPos() override
{
return m_Script.Call("GetStartingCameraPos");
}
CFixedVector3D GetStartingCameraRot() override
{
return m_Script.Call("GetStartingCameraRot");
}
bool HasStartingCamera() override
{
return m_Script.Call("HasStartingCamera");
}
std::string GetState() override
{
return m_Script.Call("GetState");
}
};
REGISTER_COMPONENT_SCRIPT_WRAPPER(PlayerScripted)