/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPOBSTRUCTION #define INCLUDED_ICMPOBSTRUCTION #include "simulation2/system/Interface.h" #include "simulation2/components/ICmpObstructionManager.h" /** * Flags an entity as obstructing movement for other units, * and handles the processing of collision queries. */ class ICmpObstruction : public IComponent { public: enum EFoundationCheck { FOUNDATION_CHECK_SUCCESS, FOUNDATION_CHECK_FAIL_ERROR, FOUNDATION_CHECK_FAIL_NO_OBSTRUCTION, FOUNDATION_CHECK_FAIL_OBSTRUCTS_FOUNDATION, FOUNDATION_CHECK_FAIL_TERRAIN_CLASS }; enum EObstructionType { STATIC, UNIT, CLUSTER }; virtual ICmpObstructionManager::tag_t GetObstruction() const = 0; /** * Gets the square corresponding to this obstruction shape. * @return true and updates @p out on success; * false on failure (e.g. object not in the world). */ virtual bool GetObstructionSquare(ICmpObstructionManager::ObstructionSquare& out) const = 0; /** * Same as the method above, but returns an obstruction shape for the previous turn */ virtual bool GetPreviousObstructionSquare(ICmpObstructionManager::ObstructionSquare& out) const = 0; /** * @return the size of the obstruction (either the clearance or a circumscribed circle). */ virtual entity_pos_t GetSize() const = 0; /** * @return the size of the static obstruction or (0,0) for a unit shape. */ virtual CFixedVector2D GetStaticSize() const = 0; virtual EObstructionType GetObstructionType() const = 0; virtual void SetUnitClearance(const entity_pos_t& clearance) = 0; virtual bool IsControlPersistent() const = 0; /** * Test whether the front of the obstruction square is in the water and the back is on the shore. */ virtual bool CheckShorePlacement() const = 0; /** * Test whether this entity is colliding with any obstruction that are set to * block the creation of foundations. * @param ignoredEntities List of entities to ignore during the test. * @return FOUNDATION_CHECK_SUCCESS if check passes, else an EFoundationCheck * value describing the type of failure. */ virtual EFoundationCheck CheckFoundation(const std::string& className) const = 0; virtual EFoundationCheck CheckFoundation(const std::string& className, bool onlyCenterPoint) const = 0; /** * CheckFoundation wrapper for script calls, to return friendly strings instead of an EFoundationCheck. * @return "success" if check passes, else a string describing the type of failure. */ virtual std::string CheckFoundation_wrapper(const std::string& className, bool onlyCenterPoint) const; /** * Test whether this entity is colliding with any obstructions that share its * control groups and block the creation of foundations. * @return true if foundation is valid (not obstructed) */ virtual bool CheckDuplicateFoundation() const = 0; /** * Returns a list of entities that have an obstruction matching the given flag and intersect the current obstruction. * @return vector of blocking entities */ virtual std::vector GetEntitiesByFlags(ICmpObstructionManager::flags_t flags) const = 0; /** * Returns a list of entities that are blocking movement. * @return vector of blocking entities */ virtual std::vector GetEntitiesBlockingMovement() const = 0; /** * Returns a list of entities that are blocking construction of a foundation. * @return vector of blocking entities */ virtual std::vector GetEntitiesBlockingConstruction() const = 0; /** * Returns a list of entities that shall be deleted when a construction on this obstruction starts, * for example sheep carcasses. */ virtual std::vector GetEntitiesDeletedUponConstruction() const = 0; /** * Detects collisions between foundation-blocking entities and * tries to fix them by setting control groups, if appropriate. */ virtual void ResolveFoundationCollisions() const = 0; virtual void SetActive(bool active) = 0; virtual void SetMovingFlag(bool enabled) = 0; virtual void SetDisableBlockMovementPathfinding(bool movementDisabled, bool pathfindingDisabled, int32_t shape) = 0; /** * @param templateOnly - whether to return the raw template value or the current value. */ virtual bool GetBlockMovementFlag(bool templateOnly) const = 0; /** * Change the control group that the entity belongs to. * Control groups are used to let units ignore collisions with other units from * the same group. Default is the entity's own ID. */ virtual void SetControlGroup(entity_id_t group) = 0; /// See SetControlGroup. virtual entity_id_t GetControlGroup() const = 0; virtual void SetControlGroup2(entity_id_t group2) = 0; virtual entity_id_t GetControlGroup2() const = 0; DECLARE_INTERFACE_TYPE(Obstruction) }; #endif // INCLUDED_ICMPOBSTRUCTION