/* Copyright (C) 2017 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_ICMPCINEMAMANAGER #define INCLUDED_ICMPCINEMAMANAGER #include #include #include "ps/CStr.h" #include "simulation2/helpers/CinemaPath.h" #include "simulation2/system/Interface.h" /** * Component for CCinemaManager class * TODO: write description */ class ICmpCinemaManager : public IComponent { public: /** * Adds the path to the path list * @param CCinemaPath path data */ virtual void AddPath(const CCinemaPath& path) = 0; /** * Adds the path to the playlist * @param name path name */ virtual void AddCinemaPathToQueue(const CStrW& name) = 0; virtual void Play() = 0; virtual void Stop() = 0; virtual void PlayQueue(const float deltaRealTime, CCamera* camera) = 0; /** * Checks the path name in the path list * @param name path name * @return true if path with that name exists, else false */ virtual bool HasPath(const CStrW& name) const = 0; virtual void DeletePath(const CStrW& name) = 0; /** * Clears the playlist */ virtual void ClearQueue() = 0; virtual const std::map& GetPaths() const = 0; virtual void SetPaths(const std::map& newPaths) = 0; virtual const std::list& GetQueue() const = 0; virtual bool IsEnabled() const = 0; /** * Sets enable state of the cinema manager (shows/hide gui, show/hide rings, etc) * @param enable new state */ virtual void SetEnabled(bool enabled) = 0; DECLARE_INTERFACE_TYPE(CinemaManager) }; #endif // INCLUDED_ICMPCINEMAMANAGER