/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "ICmpAIInterface.h" #include "simulation2/system/InterfaceScripted.h" #include "simulation2/scripting/ScriptComponent.h" BEGIN_INTERFACE_WRAPPER(AIInterface) END_INTERFACE_WRAPPER(AIInterface) class CCmpAIInterfaceScripted : public ICmpAIInterface { public: DEFAULT_SCRIPT_WRAPPER(AIInterfaceScripted) void GetRepresentation(JS::MutableHandleValue ret) override { m_Script.CallRef("GetRepresentation", ret); } void GetFullRepresentation(JS::MutableHandleValue ret, bool flushEvents = false) override { m_Script.CallRef("GetFullRepresentation", ret, flushEvents); } }; REGISTER_COMPONENT_SCRIPT_WRAPPER(AIInterfaceScripted)