/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "simulation2/system/Component.h" #include "ICmpParticleManager.h" #include "graphics/ParticleManager.h" #include "renderer/Renderer.h" #include "renderer/SceneRenderer.h" #include "simulation2/MessageTypes.h" class CCmpParticleManager final : public ICmpParticleManager { public: static void ClassInit(CComponentManager& componentManager) { componentManager.SubscribeToMessageType(MT_Interpolate); } DEFAULT_COMPONENT_ALLOCATOR(ParticleManager) bool useSimTime; static std::string GetSchema() { return ""; } void Init(const CParamNode& UNUSED(paramNode)) override { useSimTime = true; } void Deinit() override { } void Serialize(ISerializer& UNUSED(serialize)) override { } void Deserialize(const CParamNode& paramNode, IDeserializer& UNUSED(deserialize)) override { Init(paramNode); } void HandleMessage(const CMessage& msg, bool UNUSED(global)) override { switch (msg.GetType()) { case MT_Interpolate: { const CMessageInterpolate& msgData = static_cast (msg); if (CRenderer::IsInitialised()) { float time = useSimTime ? msgData.deltaSimTime : msgData.deltaRealTime; g_Renderer.GetSceneRenderer().GetParticleManager().Interpolate(time); } break; } } } void SetUseSimTime(bool flag) override { useSimTime = flag; } }; REGISTER_COMPONENT_TYPE(ParticleManager)