/* Copyright (C) 2020 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTEXCEPTIONS #define INCLUDED_SCRIPTEXCEPTIONS struct JSContext; class JSErrorReport; class ScriptRequest; namespace ScriptException { /** * @return Whether there is a JS exception pending. */ bool IsPending(const ScriptRequest& rq); /** * Log and then clear the current pending exception. This function should always be called after calling a * JS script (or anything that can throw JS errors, such as structured clones), * in case that script doesn't catch an exception thrown during its execution. * If no exception is pending, this does nothing. * Note that JS code that wants to throw errors should throw new Error(...), otherwise the stack cannot be used. * @return Whether there was a pending exception. */ bool CatchPending(const ScriptRequest& rq); /** * Raise a JS exception from C++ code. * This is only really relevant in JSNative functions that don't use ObjectOpResult, * as the latter overwrites the pending exception. * Prefer either simply logging an error if you know a stack-trace will be raised elsewhere. */ void Raise(const ScriptRequest& rq, const char* format, ...); } #endif // INCLUDED_SCRIPTEXCEPTIONS