/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SWAPCHAIN
#define INCLUDED_RENDERER_BACKEND_VULKAN_SWAPCHAIN
#include "renderer/backend/IFramebuffer.h"
#include
#include
#include
#include
#include
namespace Renderer
{
namespace Backend
{
namespace Vulkan
{
class CDevice;
class CFramebuffer;
class CRingCommandContext;
class CTexture;
class CSwapChain final
{
public:
~CSwapChain();
VkSwapchainKHR GetVkSwapchain() { return m_SwapChain; }
bool IsValid() const { return m_IsValid; }
bool AcquireNextImage(VkSemaphore acquireImageSemaphore);
void SubmitCommandsAfterAcquireNextImage(
CRingCommandContext& commandContext);
void SubmitCommandsBeforePresent(
CRingCommandContext& commandContext);
void Present(VkSemaphore submitDone, VkQueue queue);
CFramebuffer* GetCurrentBackbuffer(
const AttachmentLoadOp colorAttachmentLoadOp,
const AttachmentStoreOp colorAttachmentStoreOp,
const AttachmentLoadOp depthStencilAttachmentLoadOp,
const AttachmentStoreOp depthStencilAttachmentStoreOp);
CTexture* GetCurrentBackbufferTexture();
CTexture* GetDepthTexture() { return m_DepthTexture.get(); }
private:
friend class CDevice;
static std::unique_ptr Create(
CDevice* device, VkSurfaceKHR surface, int surfaceDrawableWidth, int surfaceDrawableHeight,
std::unique_ptr oldSwapChain);
CSwapChain();
CDevice* m_Device = nullptr;
bool m_IsValid = false;
VkSwapchainKHR m_SwapChain = VK_NULL_HANDLE;
uint32_t m_CurrentImageIndex = std::numeric_limits::max();
std::vector m_Images;
std::vector> m_Textures;
std::unique_ptr m_DepthTexture;
VkFormat m_ImageFormat = VK_FORMAT_UNDEFINED;
struct SwapChainBackbuffer
{
using BackbufferKey = std::tuple<
AttachmentLoadOp, AttachmentStoreOp,
AttachmentLoadOp, AttachmentStoreOp>;
struct BackbufferKeyHash
{
size_t operator()(const BackbufferKey& key) const;
};
std::unordered_map<
BackbufferKey, std::unique_ptr, BackbufferKeyHash> backbuffers;
SwapChainBackbuffer();
SwapChainBackbuffer(const SwapChainBackbuffer&) = delete;
SwapChainBackbuffer& operator=(const SwapChainBackbuffer&) = delete;
SwapChainBackbuffer(SwapChainBackbuffer&& other);
SwapChainBackbuffer& operator=(SwapChainBackbuffer&& other);
};
std::vector m_Backbuffers;
};
} // namespace Vulkan
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_VULKAN_SWAPCHAIN