/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SWAPCHAIN #define INCLUDED_RENDERER_BACKEND_VULKAN_SWAPCHAIN #include "renderer/backend/IFramebuffer.h" #include #include #include #include #include namespace Renderer { namespace Backend { namespace Vulkan { class CDevice; class CFramebuffer; class CRingCommandContext; class CTexture; class CSwapChain final { public: ~CSwapChain(); VkSwapchainKHR GetVkSwapchain() { return m_SwapChain; } bool IsValid() const { return m_IsValid; } bool AcquireNextImage(VkSemaphore acquireImageSemaphore); void SubmitCommandsAfterAcquireNextImage( CRingCommandContext& commandContext); void SubmitCommandsBeforePresent( CRingCommandContext& commandContext); void Present(VkSemaphore submitDone, VkQueue queue); CFramebuffer* GetCurrentBackbuffer( const AttachmentLoadOp colorAttachmentLoadOp, const AttachmentStoreOp colorAttachmentStoreOp, const AttachmentLoadOp depthStencilAttachmentLoadOp, const AttachmentStoreOp depthStencilAttachmentStoreOp); CTexture* GetCurrentBackbufferTexture(); CTexture* GetDepthTexture() { return m_DepthTexture.get(); } private: friend class CDevice; static std::unique_ptr Create( CDevice* device, VkSurfaceKHR surface, int surfaceDrawableWidth, int surfaceDrawableHeight, std::unique_ptr oldSwapChain); CSwapChain(); CDevice* m_Device = nullptr; bool m_IsValid = false; VkSwapchainKHR m_SwapChain = VK_NULL_HANDLE; uint32_t m_CurrentImageIndex = std::numeric_limits::max(); std::vector m_Images; std::vector> m_Textures; std::unique_ptr m_DepthTexture; VkFormat m_ImageFormat = VK_FORMAT_UNDEFINED; struct SwapChainBackbuffer { using BackbufferKey = std::tuple< AttachmentLoadOp, AttachmentStoreOp, AttachmentLoadOp, AttachmentStoreOp>; struct BackbufferKeyHash { size_t operator()(const BackbufferKey& key) const; }; std::unordered_map< BackbufferKey, std::unique_ptr, BackbufferKeyHash> backbuffers; SwapChainBackbuffer(); SwapChainBackbuffer(const SwapChainBackbuffer&) = delete; SwapChainBackbuffer& operator=(const SwapChainBackbuffer&) = delete; SwapChainBackbuffer(SwapChainBackbuffer&& other); SwapChainBackbuffer& operator=(SwapChainBackbuffer&& other); }; std::vector m_Backbuffers; }; } // namespace Vulkan } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_BACKEND_VULKAN_SWAPCHAIN