/* Copyright (C) 2024 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SHADERPROGRAM #define INCLUDED_RENDERER_BACKEND_VULKAN_SHADERPROGRAM #include "renderer/backend/IShaderProgram.h" #include "renderer/backend/vulkan/Buffer.h" #include "renderer/backend/vulkan/DescriptorManager.h" #include "renderer/backend/vulkan/Texture.h" #include #include #include #include #include #include #include class CShaderDefines; class CStr; namespace Renderer { namespace Backend { namespace Vulkan { class CDevice; class CRingCommandContext; class CVertexInputLayout : public IVertexInputLayout { public: CVertexInputLayout(CDevice* device, const PS::span attributes) : m_Device(device), m_Attributes(attributes.begin(), attributes.end()) { static uint32_t m_LastAvailableUID = 1; m_UID = m_LastAvailableUID++; for (const SVertexAttributeFormat& attribute : m_Attributes) { ENSURE(attribute.format != Format::UNDEFINED); ENSURE(attribute.stride > 0); } } ~CVertexInputLayout() override = default; IDevice* GetDevice() override; const std::vector& GetAttributes() const noexcept { return m_Attributes; } using UID = uint32_t; UID GetUID() const { return m_UID; } private: CDevice* m_Device = nullptr; UID m_UID = 0; std::vector m_Attributes; }; class CShaderProgram final : public IShaderProgram { public: ~CShaderProgram() override; IDevice* GetDevice() override; int32_t GetBindingSlot(const CStrIntern name) const override; std::vector GetFileDependencies() const override; uint32_t GetStreamLocation(const VertexAttributeStream stream) const; const std::vector& GetStages() const { return m_Stages; } void Bind(); void Unbind(); void PreDraw(CRingCommandContext& commandContext); void PreDispatch(CRingCommandContext& commandContext); void PostDispatch(CRingCommandContext& commandContext); VkPipelineLayout GetPipelineLayout() const { return m_PipelineLayout; } VkPipelineBindPoint GetPipelineBindPoint() const { return m_PipelineBindPoint; } void SetUniform( const int32_t bindingSlot, const float value); void SetUniform( const int32_t bindingSlot, const float valueX, const float valueY); void SetUniform( const int32_t bindingSlot, const float valueX, const float valueY, const float valueZ); void SetUniform( const int32_t bindingSlot, const float valueX, const float valueY, const float valueZ, const float valueW); void SetUniform( const int32_t bindingSlot, PS::span values); void SetTexture(const int32_t bindingSlot, CTexture* texture); void SetStorageTexture(const int32_t bindingSlot, CTexture* texture); // TODO: rename to something related to buffer. bool IsMaterialConstantsDataOutdated() const { return m_MaterialConstantsDataOutdated; } void UpdateMaterialConstantsData() { m_MaterialConstantsDataOutdated = false; } std::byte* GetMaterialConstantsData() const { return m_MaterialConstantsData.get(); } uint32_t GetMaterialConstantsDataSize() const { return m_MaterialConstantsDataSize; } private: friend class CDevice; CShaderProgram(); std::pair GetUniformData( const int32_t bindingSlot, const uint32_t dataSize); static std::unique_ptr Create( CDevice* device, const CStr& name, const CShaderDefines& defines); void BindOutdatedDescriptorSets( CRingCommandContext& commandContext); CDevice* m_Device = nullptr; std::vector m_ShaderModules; std::vector m_Stages; VkPipelineLayout m_PipelineLayout = VK_NULL_HANDLE; VkPipelineBindPoint m_PipelineBindPoint = VK_PIPELINE_BIND_POINT_MAX_ENUM; std::vector m_FileDependencies; struct PushConstant { CStrIntern name; uint32_t offset; uint32_t size; VkShaderStageFlags stageFlags; }; struct Uniform { CStrIntern name; uint32_t offset; uint32_t size; }; std::unique_ptr m_MaterialConstantsData; uint32_t m_MaterialConstantsDataSize = 0; bool m_MaterialConstantsDataOutdated = false; std::array m_PushConstantData; uint32_t m_PushConstantDataMask = 0; std::array m_PushConstantDataFlags; std::vector m_PushConstants; std::vector m_Uniforms; std::unordered_map m_UniformMapping; std::unordered_map m_PushConstantMapping; std::optional> m_TextureBinding; std::optional> m_StorageImageBinding; std::unordered_map m_StreamLocations; }; } // namespace Vulkan } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_BACKEND_VULKAN_SHADERPROGRAM