/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_SAMPLERMANAGER #define INCLUDED_RENDERER_BACKEND_VULKAN_SAMPLERMANAGER #include "renderer/backend/Sampler.h" #include #include #include namespace Renderer { namespace Backend { namespace Vulkan { class CDevice; /** * A helper class to store unique samplers. The manager doesn't track usages of * its samplers but keep them alive until its end. So before destroying the * manager its owner should guarantee no usage. */ class CSamplerManager { public: CSamplerManager(CDevice* device); ~CSamplerManager(); /** * @return a sampler matches the description. The returned sampler is owned by * the manager. */ VkSampler GetOrCreateSampler(const Sampler::Desc& samplerDesc); private: CDevice* m_Device = nullptr; struct SamplerDescHash { size_t operator()(const Sampler::Desc& samplerDesc) const; }; struct SamplerDescEqual { bool operator()(const Sampler::Desc& lhs, const Sampler::Desc& rhs) const; }; std::unordered_map m_SamplerMap; }; } // namespace Vulkan } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_BACKEND_VULKAN_SAMPLERMANAGER