/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_RENDERPASSMANAGER #define INCLUDED_RENDERER_BACKEND_VULKAN_RENDERPASSMANAGER #include "renderer/backend/IFramebuffer.h" #include #include #include #include namespace Renderer { namespace Backend { namespace Vulkan { class CDevice; /** * A helper class to store unique render passes. */ class CRenderPassManager { public: CRenderPassManager(CDevice* device); ~CRenderPassManager(); /** * @return a renderpass with required attachments. Currently we use only * single subpass renderpasses. * @note it should be called as rarely as possible. */ VkRenderPass GetOrCreateRenderPass( SColorAttachment* colorAttachment, SDepthStencilAttachment* depthStencilAttachment); private: CDevice* m_Device = nullptr; struct Attachment { VkFormat format; AttachmentLoadOp loadOp; AttachmentStoreOp storeOp; }; struct Desc { uint8_t sampleCount; std::optional colorAttachment; std::optional depthStencilAttachment; }; struct DescHash { size_t operator()(const Desc& desc) const; }; struct DescEqual { bool operator()(const Desc& lhs, const Desc& rhs) const; }; std::unordered_map m_RenderPassMap; }; } // namespace Vulkan } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_BACKEND_VULKAN_RENDERPASSMANAGER