/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_MAPPING #define INCLUDED_RENDERER_BACKEND_VULKAN_MAPPING #include "renderer/backend/Format.h" #include "renderer/backend/IFramebuffer.h" #include "renderer/backend/PipelineState.h" #include "renderer/backend/Sampler.h" #include namespace Renderer { namespace Backend { namespace Vulkan { namespace Mapping { VkCompareOp FromCompareOp(const CompareOp compareOp); VkStencilOp FromStencilOp(const StencilOp stencilOp); VkBlendFactor FromBlendFactor(const BlendFactor blendFactor); VkBlendOp FromBlendOp(const BlendOp blendOp); VkColorComponentFlags FromColorWriteMask(const uint32_t colorWriteMask); VkPolygonMode FromPolygonMode(const PolygonMode polygonMode); VkCullModeFlags FromCullMode(const CullMode cullMode); VkFormat FromFormat(const Format format); VkSampleCountFlagBits FromSampleCount(const uint32_t sampleCount); VkSamplerAddressMode FromAddressMode(const Sampler::AddressMode addressMode); VkAttachmentLoadOp FromAttachmentLoadOp(const AttachmentLoadOp loadOp); VkAttachmentStoreOp FromAttachmentStoreOp(const AttachmentStoreOp storeOp); } // namespace Mapping } // namespace Vulkan } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_BACKEND_VULKAN_MAPPING