/* Copyright (C) 2024 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_VULKAN_DEVICECOMMANDCONTEXT #define INCLUDED_RENDERER_VULKAN_DEVICECOMMANDCONTEXT #include "ps/containers/StaticVector.h" #include "renderer/backend/IBuffer.h" #include "renderer/backend/IDeviceCommandContext.h" #include #include #include namespace Renderer { namespace Backend { namespace Vulkan { class CBuffer; class CDevice; class CFramebuffer; class CGraphicsPipelineState; class CRingCommandContext; class CShaderProgram; class CVertexInputLayout; class CDeviceCommandContext final : public IDeviceCommandContext { public: ~CDeviceCommandContext() override; IDevice* GetDevice() override; void SetGraphicsPipelineState(IGraphicsPipelineState* pipelineState) override; void SetComputePipelineState(IComputePipelineState* pipelineState) override; void BlitFramebuffer( IFramebuffer* destinationFramebuffer, IFramebuffer* sourceFramebuffer, const Rect& destinationRegion, const Rect& sourceRegion, const Sampler::Filter filter) override; void ResolveFramebuffer( IFramebuffer* destinationFramebuffer, IFramebuffer* sourceFramebuffer) override; void ClearFramebuffer(const bool color, const bool depth, const bool stencil) override; void BeginFramebufferPass(IFramebuffer* framebuffer) override; void EndFramebufferPass() override; void ReadbackFramebufferSync( const uint32_t x, const uint32_t y, const uint32_t width, const uint32_t height, void* data) override; void UploadTexture(ITexture* texture, const Format dataFormat, const void* data, const size_t dataSize, const uint32_t level = 0, const uint32_t layer = 0) override; void UploadTextureRegion(ITexture* texture, const Format dataFormat, const void* data, const size_t dataSize, const uint32_t xOffset, const uint32_t yOffset, const uint32_t width, const uint32_t height, const uint32_t level = 0, const uint32_t layer = 0) override; void UploadBuffer(IBuffer* buffer, const void* data, const uint32_t dataSize) override; void UploadBuffer(IBuffer* buffer, const UploadBufferFunction& uploadFunction) override; void UploadBufferRegion( IBuffer* buffer, const void* data, const uint32_t dataOffset, const uint32_t dataSize) override; void UploadBufferRegion( IBuffer* buffer, const uint32_t dataOffset, const uint32_t dataSize, const UploadBufferFunction& uploadFunction) override; void SetScissors(const uint32_t scissorCount, const Rect* scissors) override; void SetViewports(const uint32_t viewportCount, const Rect* viewports) override; void SetVertexInputLayout( IVertexInputLayout* vertexInputLayout) override; void SetVertexBuffer( const uint32_t bindingSlot, IBuffer* buffer, const uint32_t offset) override; void SetVertexBufferData( const uint32_t bindingSlot, const void* data, const uint32_t dataSize) override; void SetIndexBuffer(IBuffer* buffer) override; void SetIndexBufferData(const void* data, const uint32_t dataSize) override; void BeginPass() override; void EndPass() override; void Draw(const uint32_t firstVertex, const uint32_t vertexCount) override; void DrawIndexed( const uint32_t firstIndex, const uint32_t indexCount, const int32_t vertexOffset) override; void DrawInstanced( const uint32_t firstVertex, const uint32_t vertexCount, const uint32_t firstInstance, const uint32_t instanceCount) override; void DrawIndexedInstanced( const uint32_t firstIndex, const uint32_t indexCount, const uint32_t firstInstance, const uint32_t instanceCount, const int32_t vertexOffset) override; void DrawIndexedInRange( const uint32_t firstIndex, const uint32_t indexCount, const uint32_t start, const uint32_t end) override; void BeginComputePass() override; void EndComputePass() override; void Dispatch( const uint32_t groupCountX, const uint32_t groupCountY, const uint32_t groupCountZ) override; void SetTexture(const int32_t bindingSlot, ITexture* texture) override; void SetStorageTexture(const int32_t bindingSlot, ITexture* texture) override; void SetUniform( const int32_t bindingSlot, const float value) override; void SetUniform( const int32_t bindingSlot, const float valueX, const float valueY) override; void SetUniform( const int32_t bindingSlot, const float valueX, const float valueY, const float valueZ) override; void SetUniform( const int32_t bindingSlot, const float valueX, const float valueY, const float valueZ, const float valueW) override; void SetUniform( const int32_t bindingSlot, PS::span values) override; void BeginScopedLabel(const char* name) override; void EndScopedLabel() override; void Flush() override; private: friend class CDevice; static std::unique_ptr Create(CDevice* device); CDeviceCommandContext(); void PreDraw(); void UpdateOutdatedConstants(); void ApplyPipelineStateIfDirty(); void BindVertexBuffer(const uint32_t bindingSlot, CBuffer* buffer, uint32_t offset); void BindIndexBuffer(CBuffer* buffer, uint32_t offset); CDevice* m_Device = nullptr; bool m_DebugScopedLabels = false; std::unique_ptr m_PrependCommandContext; std::unique_ptr m_CommandContext; CGraphicsPipelineState* m_GraphicsPipelineState = nullptr; CVertexInputLayout* m_VertexInputLayout = nullptr; CFramebuffer* m_Framebuffer = nullptr; CShaderProgram* m_ShaderProgram = nullptr; bool m_IsPipelineStateDirty = true; VkPipeline m_LastBoundPipeline = VK_NULL_HANDLE; bool m_InsideFramebufferPass = false; bool m_InsidePass = false; bool m_InsideComputePass = false; // Currently bound buffers to skip the same buffer bind. CBuffer* m_BoundIndexBuffer = nullptr; uint32_t m_BoundIndexBufferOffset = 0; class CUploadRing; std::unique_ptr m_VertexUploadRing, m_IndexUploadRing, m_UniformUploadRing; VkDescriptorPool m_UniformDescriptorPool = VK_NULL_HANDLE; VkDescriptorSet m_UniformDescriptorSet = VK_NULL_HANDLE; // Currently we support readbacks only from backbuffer. struct QueuedReadback { uint32_t x = 0, y = 0; uint32_t width = 0, height = 0; // It's a responsibility of the caller to guarantee that data is valid. void* data = nullptr; }; PS::StaticVector m_QueuedReadbacks; bool m_DebugBarrierAfterFramebufferPass = false; }; } // namespace Vulkan } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_VULKAN_DEVICECOMMANDCONTEXT