/* Copyright (C) 2024 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE #define INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE #include "renderer/backend/IDevice.h" #include "renderer/backend/vulkan/DeviceForward.h" #include "renderer/backend/vulkan/DeviceSelection.h" #include "renderer/backend/vulkan/Texture.h" #include "renderer/backend/vulkan/VMA.h" #include "scriptinterface/ScriptForward.h" #include #include #include #include #include #include #include #include typedef struct SDL_Window SDL_Window; namespace Renderer { namespace Backend { namespace Vulkan { static constexpr size_t NUMBER_OF_FRAMES_IN_FLIGHT = 3; class CBuffer; class CDescriptorManager; class CFramebuffer; class CRenderPassManager; class CRingCommandContext; class CSamplerManager; class CSubmitScheduler; class CSwapChain; class CDevice final : public IDevice { public: /** * Creates the Vulkan device. */ static std::unique_ptr Create(SDL_Window* window); ~CDevice() override; Backend GetBackend() const override { return Backend::VULKAN; } const std::string& GetName() const override { return m_Name; } const std::string& GetVersion() const override { return m_Version; } const std::string& GetDriverInformation() const override { return m_DriverInformation; } const std::vector& GetExtensions() const override { return m_Extensions; } void Report(const ScriptRequest& rq, JS::HandleValue settings) override; std::unique_ptr CreateCommandContext() override; std::unique_ptr CreateGraphicsPipelineState( const SGraphicsPipelineStateDesc& pipelineStateDesc) override; std::unique_ptr CreateComputePipelineState( const SComputePipelineStateDesc& pipelineStateDesc) override; std::unique_ptr CreateVertexInputLayout( const PS::span attributes) override; std::unique_ptr CreateTexture( const char* name, const ITexture::Type type, const uint32_t usage, const Format format, const uint32_t width, const uint32_t height, const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount) override; std::unique_ptr CreateTexture2D( const char* name, const uint32_t usage, const Format format, const uint32_t width, const uint32_t height, const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount = 1, const uint32_t sampleCount = 1) override; std::unique_ptr CreateFramebuffer( const char* name, SColorAttachment* colorAttachment, SDepthStencilAttachment* depthStencilAttachment) override; std::unique_ptr CreateBuffer( const char* name, const IBuffer::Type type, const uint32_t size, const uint32_t usage) override; std::unique_ptr CreateCBuffer( const char* name, const IBuffer::Type type, const uint32_t size, const uint32_t usage); std::unique_ptr CreateShaderProgram( const CStr& name, const CShaderDefines& defines) override; bool AcquireNextBackbuffer() override; IFramebuffer* GetCurrentBackbuffer( const AttachmentLoadOp colorAttachmentLoadOp, const AttachmentStoreOp colorAttachmentStoreOp, const AttachmentLoadOp depthStencilAttachmentLoadOp, const AttachmentStoreOp depthStencilAttachmentStoreOp) override; void Present() override; void OnWindowResize(const uint32_t width, const uint32_t height) override; bool IsTextureFormatSupported(const Format format) const override; bool IsFramebufferFormatSupported(const Format format) const override; Format GetPreferredDepthStencilFormat( const uint32_t usage, const bool depth, const bool stencil) const override; const Capabilities& GetCapabilities() const override { return m_Capabilities; } VkDevice GetVkDevice() { return m_Device; } VmaAllocator GetVMAAllocator() { return m_VMAAllocator; } void ScheduleObjectToDestroy( VkObjectType type, const void* handle, const VmaAllocation allocation) { ScheduleObjectToDestroy(type, reinterpret_cast(handle), allocation); } void ScheduleObjectToDestroy( VkObjectType type, const uint64_t handle, const VmaAllocation allocation); void ScheduleTextureToDestroy(const DeviceObjectUID uid); void SetObjectName(VkObjectType type, const void* handle, const char* name) { SetObjectName(type, reinterpret_cast(handle), name); } void SetObjectName(VkObjectType type, const uint64_t handle, const char* name); std::unique_ptr CreateRingCommandContext(const size_t size); const SAvailablePhysicalDevice& GetChoosenPhysicalDevice() const { return m_ChoosenDevice; } CRenderPassManager& GetRenderPassManager() { return *m_RenderPassManager; } CSamplerManager& GetSamplerManager() { return *m_SamplerManager; } CDescriptorManager& GetDescriptorManager() { return *m_DescriptorManager; } CTexture* GetCurrentBackbufferTexture(); CTexture* GetOrCreateBackbufferReadbackTexture(); DeviceObjectUID GenerateNextDeviceObjectUID(); private: CDevice(); void RecreateSwapChain(); bool IsSwapChainValid(); void ProcessObjectToDestroyQueue(const bool ignoreFrameID = false); void ProcessTextureToDestroyQueue(const bool ignoreFrameID = false); bool IsFormatSupportedForUsage(const Format format, const uint32_t usage) const; std::string m_Name; std::string m_Version; std::string m_VendorID; std::string m_DriverInformation; std::vector m_Extensions; std::vector m_InstanceExtensions; std::vector m_ValidationLayers; SAvailablePhysicalDevice m_ChoosenDevice{}; std::vector m_AvailablePhysicalDevices; Capabilities m_Capabilities{}; VkInstance m_Instance = VK_NULL_HANDLE; VkDebugUtilsMessengerEXT m_DebugMessenger = VK_NULL_HANDLE; SDL_Window* m_Window = nullptr; VkSurfaceKHR m_Surface = VK_NULL_HANDLE; VkDevice m_Device = VK_NULL_HANDLE; VmaAllocator m_VMAAllocator = VK_NULL_HANDLE; VkQueue m_GraphicsQueue = VK_NULL_HANDLE; uint32_t m_GraphicsQueueFamilyIndex = std::numeric_limits::max(); std::unique_ptr m_SwapChain; std::unique_ptr m_BackbufferReadbackTexture; uint32_t m_FrameID = 0; struct ObjectToDestroy { uint32_t frameID; VkObjectType type; uint64_t handle; VmaAllocation allocation; }; std::queue m_ObjectToDestroyQueue; std::queue> m_TextureToDestroyQueue; std::unique_ptr m_RenderPassManager; std::unique_ptr m_SamplerManager; std::unique_ptr m_DescriptorManager; std::unique_ptr m_SubmitScheduler; DeviceObjectUID m_LastAvailableUID{1}; }; } // namespace Vulkan } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE