/* Copyright (C) 2024 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_GL_BUFFER #define INCLUDED_RENDERER_BACKEND_GL_BUFFER #include "lib/ogl.h" #include "renderer/backend/IBuffer.h" #include #include namespace Renderer { namespace Backend { namespace GL { class CDevice; class CBuffer final : public IBuffer { public: ~CBuffer() override; IDevice* GetDevice() override; Type GetType() const override { return m_Type; } uint32_t GetSize() const override { return m_Size; } uint32_t GetUsage() const override { return m_Usage; } GLuint GetHandle() { return m_Handle; } private: friend class CDevice; static std::unique_ptr Create( CDevice* device, const char* name, const Type type, const uint32_t size, const uint32_t usage); CBuffer(); CDevice* m_Device = nullptr; Type m_Type = Type::VERTEX; uint32_t m_Size = 0; uint32_t m_Usage = 0; GLuint m_Handle = 0; }; } // namespace GL } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_BACKEND_GL_BUFFER