/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_TEXTURE #define INCLUDED_RENDERER_BACKEND_DUMMY_TEXTURE #include "renderer/backend/ITexture.h" #include namespace Renderer { namespace Backend { namespace Dummy { class CDevice; class CTexture : public ITexture { public: ~CTexture() override; IDevice* GetDevice() override; Type GetType() const override { return m_Type; } uint32_t GetUsage() const override { return m_Usage; } Format GetFormat() const override { return m_Format; } uint32_t GetWidth() const override { return m_Width; } uint32_t GetHeight() const override { return m_Height; } uint32_t GetMIPLevelCount() const override { return m_MIPLevelCount; } private: friend class CDevice; CTexture(); static std::unique_ptr Create( CDevice* device, const Type type, const uint32_t usage, const Format format, const uint32_t width, const uint32_t height, const uint32_t MIPLevelCount); CDevice* m_Device = nullptr; Type m_Type = Type::TEXTURE_2D; uint32_t m_Usage = 0; Format m_Format = Format::UNDEFINED; uint32_t m_Width = 0; uint32_t m_Height = 0; uint32_t m_MIPLevelCount = 0; }; } // namespace Dummy } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_BACKEND_DUMMY_TEXTURE