/* Copyright (C) 2026 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_SWAPCHAIN #define INCLUDED_RENDERER_BACKEND_DUMMY_SWAPCHAIN #include "renderer/backend/ISwapChain.h" #include #include namespace Renderer { namespace Backend { namespace Dummy { class CDevice; class CSwapChain : public ISwapChain { public: ~CSwapChain() override; IDevice* GetDevice() override; bool IsValid() const override { return true; } bool AcquireNextBackbuffer() override; IFramebuffer* GetCurrentBackbuffer( const AttachmentLoadOp colorAttachmentLoadOp, const AttachmentStoreOp colorAttachmentStoreOp, const AttachmentLoadOp depthStencilAttachmentLoadOp, const AttachmentStoreOp depthStencilAttachmentStoreOp) override; void Present() override; private: friend class CDevice; static std::unique_ptr Create(CDevice* device); CSwapChain(); CDevice* m_Device{nullptr}; std::unique_ptr m_Backbuffer; }; } // namespace Dummy } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_BACKEND_DUMMY_SWAPCHAIN