/* Copyright (C) 2024 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_PIPELINESTATE #define INCLUDED_RENDERER_BACKEND_DUMMY_PIPELINESTATE #include "renderer/backend/PipelineState.h" #include #include namespace Renderer { namespace Backend { namespace Dummy { class CDevice; class CGraphicsPipelineState final : public IGraphicsPipelineState { public: ~CGraphicsPipelineState() override = default; IDevice* GetDevice() override; IShaderProgram* GetShaderProgram() const override { return m_Desc.shaderProgram; } const SGraphicsPipelineStateDesc& GetDesc() const { return m_Desc; } private: friend class CDevice; static std::unique_ptr Create( CDevice* device, const SGraphicsPipelineStateDesc& desc); CGraphicsPipelineState() = default; CDevice* m_Device = nullptr; SGraphicsPipelineStateDesc m_Desc{}; }; class CComputePipelineState final : public IComputePipelineState { public: ~CComputePipelineState() override = default; IDevice* GetDevice() override; IShaderProgram* GetShaderProgram() const override { return m_Desc.shaderProgram; } private: friend class CDevice; static std::unique_ptr Create( CDevice* device, const SComputePipelineStateDesc& desc); CComputePipelineState() = default; CDevice* m_Device = nullptr; SComputePipelineStateDesc m_Desc{}; }; } // namespace Dummy } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_BACKEND_DUMMY_PIPELINESTATE