/* Copyright (C) 2024 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_DUMMY_DEVICE #define INCLUDED_RENDERER_BACKEND_DUMMY_DEVICE #include "renderer/backend/dummy/DeviceForward.h" #include "renderer/backend/IDevice.h" #include #include #include class CShaderDefines; namespace Renderer { namespace Backend { namespace Dummy { class CDeviceCommandContext; class CDevice : public IDevice { public: CDevice(); ~CDevice() override; Backend GetBackend() const override { return Backend::DUMMY; } const std::string& GetName() const override { return m_Name; } const std::string& GetVersion() const override { return m_Version; } const std::string& GetDriverInformation() const override { return m_DriverInformation; } const std::vector& GetExtensions() const override { return m_Extensions; } void Report(const ScriptRequest& rq, JS::HandleValue settings) override; std::unique_ptr CreateCommandContext() override; std::unique_ptr CreateGraphicsPipelineState( const SGraphicsPipelineStateDesc& pipelineStateDesc) override; std::unique_ptr CreateComputePipelineState( const SComputePipelineStateDesc& pipelineStateDesc) override; std::unique_ptr CreateVertexInputLayout( const PS::span attributes) override; std::unique_ptr CreateTexture( const char* name, const ITexture::Type type, const uint32_t usage, const Format format, const uint32_t width, const uint32_t height, const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount) override; std::unique_ptr CreateTexture2D( const char* name, const uint32_t usage, const Format format, const uint32_t width, const uint32_t height, const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount = 1, const uint32_t sampleCount = 1) override; std::unique_ptr CreateFramebuffer( const char* name, SColorAttachment* colorAttachment, SDepthStencilAttachment* depthStencilAttachment) override; std::unique_ptr CreateBuffer( const char* name, const IBuffer::Type type, const uint32_t size, const uint32_t usage) override; std::unique_ptr CreateShaderProgram( const CStr& name, const CShaderDefines& defines) override; bool AcquireNextBackbuffer() override; IFramebuffer* GetCurrentBackbuffer( const AttachmentLoadOp, const AttachmentStoreOp, const AttachmentLoadOp, const AttachmentStoreOp) override; void Present() override; void OnWindowResize(const uint32_t width, const uint32_t height) override; bool IsTextureFormatSupported(const Format format) const override; bool IsFramebufferFormatSupported(const Format format) const override; Format GetPreferredDepthStencilFormat( const uint32_t usage, const bool depth, const bool stencil) const override; const Capabilities& GetCapabilities() const override { return m_Capabilities; } protected: std::string m_Name; std::string m_Version; std::string m_DriverInformation; std::vector m_Extensions; std::unique_ptr m_Backbuffer; Capabilities m_Capabilities{}; }; } // namespace Dummy } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_BACKEND_DUMMY_DEVICE