/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "PipelineState.h" #include namespace Renderer { namespace Backend { SGraphicsPipelineStateDesc MakeDefaultGraphicsPipelineStateDesc() { SGraphicsPipelineStateDesc desc{}; desc.shaderProgram = nullptr; desc.depthStencilState.depthTestEnabled = true; desc.depthStencilState.depthCompareOp = CompareOp::LESS_OR_EQUAL; desc.depthStencilState.depthWriteEnabled = true; desc.depthStencilState.stencilTestEnabled = false; desc.depthStencilState.stencilFrontFace.failOp = StencilOp::KEEP; desc.depthStencilState.stencilFrontFace.passOp = StencilOp::KEEP; desc.depthStencilState.stencilFrontFace.depthFailOp = StencilOp::KEEP; desc.depthStencilState.stencilFrontFace.compareOp = CompareOp::ALWAYS; desc.depthStencilState.stencilBackFace = desc.depthStencilState.stencilFrontFace; desc.depthStencilState.stencilReadMask = desc.depthStencilState.stencilWriteMask = std::numeric_limits::max(); desc.depthStencilState.stencilReference = 0; desc.blendState.enabled = false; desc.blendState.srcColorBlendFactor = desc.blendState.srcAlphaBlendFactor = BlendFactor::ONE; desc.blendState.dstColorBlendFactor = desc.blendState.dstAlphaBlendFactor = BlendFactor::ZERO; desc.blendState.colorBlendOp = desc.blendState.alphaBlendOp = BlendOp::ADD; desc.blendState.constant = CColor(0.0f, 0.0f, 0.0f, 0.0f); desc.blendState.colorWriteMask = ColorWriteMask::RED | ColorWriteMask::GREEN | ColorWriteMask::BLUE | ColorWriteMask::ALPHA; desc.rasterizationState.polygonMode = PolygonMode::FILL; desc.rasterizationState.cullMode = CullMode::BACK; desc.rasterizationState.frontFace = FrontFace::COUNTER_CLOCKWISE; desc.rasterizationState.depthBiasEnabled = false; desc.rasterizationState.depthBiasConstantFactor = 0.0f; desc.rasterizationState.depthBiasSlopeFactor = 0.0f; return desc; } StencilOp ParseStencilOp(const CStr& str) { #define CASE(NAME) if (str == #NAME) return StencilOp::NAME CASE(KEEP); CASE(ZERO); CASE(REPLACE); CASE(INCREMENT_AND_CLAMP); CASE(DECREMENT_AND_CLAMP); CASE(INVERT); CASE(INCREMENT_AND_WRAP); CASE(DECREMENT_AND_WRAP); #undef CASE debug_warn("Invalid stencil op"); return StencilOp::KEEP; } BlendFactor ParseBlendFactor(const CStr& str) { // TODO: it might make sense to use upper case in XML for consistency. #define CASE(NAME, VALUE) if (str == NAME) return BlendFactor::VALUE CASE("zero", ZERO); CASE("one", ONE); CASE("src_color", SRC_COLOR); CASE("one_minus_src_color", ONE_MINUS_SRC_COLOR); CASE("dst_color", DST_COLOR); CASE("one_minus_dst_color", ONE_MINUS_DST_COLOR); CASE("src_alpha", SRC_ALPHA); CASE("one_minus_src_alpha", ONE_MINUS_SRC_ALPHA); CASE("dst_alpha", DST_ALPHA); CASE("one_minus_dst_alpha", ONE_MINUS_DST_ALPHA); CASE("constant_color", CONSTANT_COLOR); CASE("one_minus_constant_color", ONE_MINUS_CONSTANT_COLOR); CASE("constant_alpha", CONSTANT_ALPHA); CASE("one_minus_constant_alpha", ONE_MINUS_CONSTANT_ALPHA); CASE("src_alpha_saturate", SRC_ALPHA_SATURATE); CASE("src1_color", SRC1_COLOR); CASE("one_minus_src1_color", ONE_MINUS_SRC1_COLOR); CASE("src1_alpha", SRC1_ALPHA); CASE("one_minus_src1_alpha", ONE_MINUS_SRC1_ALPHA); #undef CASE debug_warn("Invalid blend factor"); return BlendFactor::ZERO; } BlendOp ParseBlendOp(const CStr& str) { #define CASE(NAME) if (str == #NAME) return BlendOp::NAME CASE(ADD); CASE(SUBTRACT); CASE(REVERSE_SUBTRACT); CASE(MIN); CASE(MAX); #undef CASE debug_warn("Invalid blend op"); return BlendOp::ADD; } PolygonMode ParsePolygonMode(const CStr& str) { if (str == "FILL") return PolygonMode::FILL; else if (str == "LINE") return PolygonMode::LINE; debug_warn("Invalid polygon mode"); return PolygonMode::FILL; } CullMode ParseCullMode(const CStr& str) { if (str == "NONE") return CullMode::NONE; else if (str == "FRONT") return CullMode::FRONT; else if (str == "BACK") return CullMode::BACK; debug_warn("Invalid cull mode"); return CullMode::BACK; } FrontFace ParseFrontFace(const CStr& str) { if (str == "CLOCKWISE") return FrontFace::CLOCKWISE; else if (str == "COUNTER_CLOCKWISE") return FrontFace::COUNTER_CLOCKWISE; debug_warn("Invalid front face"); return FrontFace::COUNTER_CLOCKWISE; } } // namespace Backend } // namespace Renderer