/* Copyright (C) 2026 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_ISWAPCHAIN #define INCLUDED_RENDERER_BACKEND_ISWAPCHAIN #include "renderer/backend/IDeviceObject.h" #include "renderer/backend/IFramebuffer.h" #include namespace Renderer { namespace Backend { class ISwapChain : public IDeviceObject { public: /** * @return True if we still can use the swapchain to present. A swapchain * can become invalid on window resize or some other system event. */ virtual bool IsValid() const = 0; /** * Acquires a backbuffer for rendering a frame. * * @return True if it was successfully acquired and we can render to it. */ virtual bool AcquireNextBackbuffer() = 0; /** * Returns a framebuffer for the current backbuffer with the required * attachment operations. It should not be called if the last * AcquireNextBackbuffer call returned false. * * It's guaranteed that for the same acquired backbuffer this function returns * a framebuffer with the same attachments and properties except load and * store operations. * * @return The last successfully acquired framebuffer that wasn't * presented. */ virtual IFramebuffer* GetCurrentBackbuffer( const AttachmentLoadOp colorAttachmentLoadOp, const AttachmentStoreOp colorAttachmentStoreOp, const AttachmentLoadOp depthStencilAttachmentLoadOp, const AttachmentStoreOp depthStencilAttachmentStoreOp) = 0; /** * Presents the backbuffer to the swapchain queue to be flipped on a * screen. Should be called only if the last AcquireNextBackbuffer call * returned true. */ virtual void Present() = 0; }; } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_BACKEND_ISWAPCHAIN