/* Copyright (C) 2023 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_FORMAT #define INCLUDED_RENDERER_BACKEND_FORMAT namespace Renderer { namespace Backend { enum class Format { UNDEFINED, R8_UNORM, R8G8_UNORM, R8G8_UINT, R8G8B8_UNORM, R8G8B8A8_UNORM, R8G8B8A8_UINT, B8G8R8A8_UNORM, // TODO: we need to drop legacy A8 and L8 formats as soon as we have proper // channel swizzling. A8_UNORM, L8_UNORM, R16_UNORM, R16_UINT, R16_SINT, R16G16_UNORM, R16G16_UINT, R16G16_SINT, R32_SFLOAT, R32G32_SFLOAT, R32G32B32_SFLOAT, R32G32B32A32_SFLOAT, D16_UNORM, D24_UNORM, D24_UNORM_S8_UINT, D32_SFLOAT, D32_SFLOAT_S8_UINT, BC1_RGB_UNORM, BC1_RGBA_UNORM, BC2_UNORM, BC3_UNORM }; inline bool IsDepthFormat(const Format format) { return format == Format::D16_UNORM || format == Format::D24_UNORM || format == Format::D24_UNORM_S8_UINT || format == Format::D32_SFLOAT || format == Format::D32_SFLOAT_S8_UINT; } } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_BACKEND_FORMAT