/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RENDERER_BACKEND_COMPAREOP #define INCLUDED_RENDERER_BACKEND_COMPAREOP #include "graphics/Color.h" class CStr; namespace Renderer { namespace Backend { enum class CompareOp { // Never passes the comparison. NEVER, // Passes if the source value is less than the destination value. LESS, // Passes if the source depth value is equal to the destination value. EQUAL, // Passes if the source depth value is less than or equal to the destination value. LESS_OR_EQUAL, // Passes if the source depth value is greater than the destination value. GREATER, // Passes if the source depth value is not equal to the destination value. NOT_EQUAL, // Passes if the source depth value is greater than or equal to the destination value. GREATER_OR_EQUAL, // Always passes the comparison. ALWAYS }; CompareOp ParseCompareOp(const CStr& str); } // namespace Backend } // namespace Renderer #endif // INCLUDED_RENDERER_BACKEND_COMPAREOP