/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CompareOp.h" namespace Renderer { namespace Backend { CompareOp ParseCompareOp(const CStr& str) { // TODO: it might make sense to use upper case in XML for consistency. #define CASE(NAME, VALUE) if (str == NAME) return CompareOp::VALUE CASE("never", NEVER); CASE("less", LESS); CASE("equal", EQUAL); CASE("lequal", LESS_OR_EQUAL); CASE("greater", GREATER); CASE("notequal", NOT_EQUAL); CASE("gequal", GREATER_OR_EQUAL); CASE("always", ALWAYS); #undef CASE debug_warn("Invalid compare op"); return CompareOp::NEVER; } } // namespace Backend } // namespace Renderer