/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "renderer/PatchRData.h"
#include "graphics/Camera.h"
#include "graphics/Color.h"
#include "graphics/GameView.h"
#include "graphics/Material.h"
#include "graphics/MiniPatch.h"
#include "graphics/Patch.h"
#include "graphics/ShaderDefines.h"
#include "graphics/ShaderManager.h"
#include "graphics/ShaderTechnique.h"
#include "graphics/ShaderTechniquePtr.h"
#include "graphics/Terrain.h"
#include "graphics/TerrainTextureEntry.h"
#include "graphics/TerrainTextureManager.h"
#include "graphics/TextRenderer.h"
#include "graphics/TextureManager.h"
#include "lib/alignment.h"
#include "lib/allocators/STLAllocators.h"
#include "lib/code_generation.h"
#include "lib/debug.h"
#include "maths/Matrix3D.h"
#include "ps/CLogger.h"
#include "ps/CStr.h"
#include "ps/CStrIntern.h"
#include "ps/CStrInternStatic.h"
#include "ps/Game.h"
#include "ps/memory/LinearAllocator.h"
#include "ps/Profile.h"
#include "renderer/AlphaMapCalculator.h"
#include "renderer/BlendShapes.h"
#include "renderer/DebugRenderer.h"
#include "renderer/Renderer.h"
#include "renderer/SceneRenderer.h"
#include "renderer/TerrainRenderer.h"
#include "renderer/VertexBuffer.h"
#include "renderer/WaterManager.h"
#include "renderer/backend/Format.h"
#include "renderer/backend/IBuffer.h"
#include "renderer/backend/IDeviceCommandContext.h"
#include "renderer/backend/IShaderProgram.h"
#include "simulation2/components/ICmpWaterManager.h"
#include "simulation2/system/Component.h"
#include "simulation2/system/Entity.h"
#include
#include
#include
#include
#include
#include
#include