/* Copyright (C) 2023 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "JSInterface_ModIo.h"
#include "ps/CLogger.h"
#include "ps/ModIo.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/Object.h"
namespace JSI_ModIo
{
ModIo* ModIoGetter(const ScriptRequest&, JS::CallArgs&)
{
if (!g_ModIo)
{
LOGERROR("Trying to access ModIO when it's not initialized!");
return nullptr;
}
return g_ModIo;
}
void StartGetGameId()
{
if (!g_ModIo)
g_ModIo = new ModIo();
ENSURE(g_ModIo);
g_ModIo->StartGetGameId();
}
// TODO: could provide a FromJSVal for ModIoModData
JS::Value GetMods(const ScriptRequest& rq)
{
if (!g_ModIo)
{
LOGERROR("ModIoGetMods called before ModIoStartGetGameId");
return JS::NullValue();
}
const std::vector& availableMods = g_ModIo->GetMods();
JS::RootedValue mods(rq.cx);
Script::CreateArray(rq, &mods, availableMods.size());
u32 i = 0;
for (const ModIoModData& mod : availableMods)
{
JS::RootedValue m(rq.cx);
Script::CreateObject(rq, &m);
for (const std::pair& prop : mod.properties)
Script::SetProperty(rq, m, prop.first.c_str(), prop.second, true);
Script::SetProperty(rq, m, "dependencies", mod.dependencies, true);
Script::SetPropertyInt(rq, mods, i++, m);
}
return mods;
}
const std::map statusStrings = {
{ DownloadProgressStatus::NONE, "none" },
{ DownloadProgressStatus::GAMEID, "gameid" },
{ DownloadProgressStatus::READY, "ready" },
{ DownloadProgressStatus::LISTING, "listing" },
{ DownloadProgressStatus::LISTED, "listed" },
{ DownloadProgressStatus::DOWNLOADING, "downloading" },
{ DownloadProgressStatus::SUCCESS, "success" },
{ DownloadProgressStatus::FAILED_GAMEID, "failed_gameid" },
{ DownloadProgressStatus::FAILED_LISTING, "failed_listing" },
{ DownloadProgressStatus::FAILED_DOWNLOADING, "failed_downloading" },
{ DownloadProgressStatus::FAILED_FILECHECK, "failed_filecheck" }
};
// TODO: could provide a FromJSVal for DownloadProgressData
JS::Value GetDownloadProgress(const ScriptRequest& rq)
{
if (!g_ModIo)
{
LOGERROR("ModIoGetDownloadProgress called before ModIoGetMods");
return JS::NullValue();
}
const DownloadProgressData& progress = g_ModIo->GetDownloadProgress();
JS::RootedValue progressData(rq.cx);
Script::CreateObject(rq, &progressData);
Script::SetProperty(rq, progressData, "status", statusStrings.at(progress.status), true);
Script::SetProperty(rq, progressData, "progress", progress.progress, true);
Script::SetProperty(rq, progressData, "error", progress.error, true);
return progressData;
}
void RegisterScriptFunctions(const ScriptRequest& rq)
{
ScriptFunction::Register<&StartGetGameId>(rq, "ModIoStartGetGameId");
ScriptFunction::Register<&ModIo::StartListMods, &ModIoGetter>(rq, "ModIoStartListMods");
ScriptFunction::Register<&ModIo::StartDownloadMod, &ModIoGetter>(rq, "ModIoStartDownloadMod");
ScriptFunction::Register<&ModIo::AdvanceRequest, &ModIoGetter>(rq, "ModIoAdvanceRequest");
ScriptFunction::Register<&ModIo::CancelRequest, &ModIoGetter>(rq, "ModIoCancelRequest");
ScriptFunction::Register<&GetMods>(rq, "ModIoGetMods");
ScriptFunction::Register<&GetDownloadProgress>(rq, "ModIoGetDownloadProgress");
}
}