/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RELAXNG #define INCLUDED_RELAXNG #include "lib/file/vfs/vfs.h" #include "maths/MD5.h" typedef struct _xmlRelaxNG xmlRelaxNG; typedef xmlRelaxNG *xmlRelaxNGPtr; typedef struct _xmlDoc xmlDoc; typedef xmlDoc *xmlDocPtr; class RelaxNGValidator { public: RelaxNGValidator(); ~RelaxNGValidator(); bool LoadGrammar(const std::string& grammar); bool LoadGrammarFile(const PIVFS& vfs, const VfsPath& grammarPath); MD5 GetGrammarHash() const { return m_Hash; } bool Validate(const std::string& filename, const std::string& document) const; bool ValidateEncoded(const std::string& filename, const std::string& document) const; bool ValidateEncoded(xmlDocPtr doc) const; bool CanValidate() const; private: MD5 m_Hash; xmlRelaxNGPtr m_Schema; }; /** * There should be no references to validators or schemas outside of the cache anymore when calling this. */ void ClearSchemaCache(); #endif // INCLUDED_RELAXNG