/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_GAMESETUP_PATHS #define INCLUDED_PS_GAMESETUP_PATHS #include "lib/os_path.h" #include "CmdLineArgs.h" /** * Wrapper class for OS paths used by the game */ class Paths { public: Paths(const CmdLineArgs& args); /** * Returns the game's root directory */ const OsPath& Root() const { return m_root; } /** * Returns directory for read-only data installed with the game */ const OsPath& RData() const { return m_rdata; } /** * Returns directory for game-managed data and mods */ const OsPath& GameData() const { return m_gameData; } /** * Returns directory for user-created data * Only things created in response to an explicit user action should go here. * (note: only Windows currently treats this differently than GameData) */ const OsPath& UserData() const { return m_userData; } /** * Returns config file directory */ const OsPath& Config() const { return m_config; } /** * Returns cache directory */ const OsPath& Cache() const { return m_cache; } /** * Returns logs directory */ const OsPath& Logs() const { return m_logs; } private: static OsPath Root(const OsPath& argv0); static OsPath RootData(const OsPath& argv0); static OsPath XDG_Path(const char* envname, const OsPath& home, const OsPath& defaultPath); // read-only directories, fixed paths relative to executable OsPath m_root; OsPath m_rdata; // writable directories OsPath m_gameData; OsPath m_userData; OsPath m_config; OsPath m_cache; OsPath m_logs; // special-cased in single-root-folder installations }; #endif // #ifndef INCLUDED_PS_GAMESETUP_PATHS