/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_PS_GAMESETUP_CONFIG #define INCLUDED_PS_GAMESETUP_CONFIG #include "ps/CStr.h" // flag to pause the game on window focus loss extern bool g_PauseOnFocusLoss; extern int g_xres, g_yres; extern bool g_Quickstart; extern bool g_DisableAudio; class CmdLineArgs; extern void CONFIG_Init(const CmdLineArgs& args); #endif // INCLUDED_PS_GAMESETUP_CONFIG