/* Copyright (C) 2021 Wildfire Games. * Copyright (C) 2013-2016 SuperTuxKart-Team. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef STUNCLIENT_H #define STUNCLIENT_H #include "ps/CStrForward.h" #include typedef struct _ENetHost ENetHost; namespace StunClient { /** * Return the publicly accessible IP of the given ENet host/socket. * This is done by contacting STUN server. * The return IP & port should only be considered valid for the give host/socket. */ bool FindPublicIP(ENetHost& enetClient, CStr8& ip, u16& port); /** * Send a message to the target server with the given ENet host/socket. * This will open a port on the local gateway (if any) to receive trafic, * allowing the recipient to answer (thus 'punching a hole' in the NAT). * NB: this assumes consistent NAT, i.e. the outgoing port is always the same for the given client, * thus allowing the IP discovered via STUN to be sent to the target server. */ void SendHolePunchingMessages(ENetHost& enetClient, const std::string& serverAddress, u16 serverPort); /** * Return the local IP. * Technically not a STUN method, but convenient to define here. */ bool FindLocalIP(CStr8& ip); } #endif // STUNCLIENT_H