/* Copyright (C) 2024 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef NETSESSION_H #define NETSESSION_H #include "lib/external_libraries/enet.h" #include "network/FSM.h" #include "network/NetFileTransfer.h" #include "network/NetHost.h" #include "ps/CStr.h" #include #include /** * Report the peer if we didn't receive a packet after this time (milliseconds). */ inline constexpr u32 NETWORK_WARNING_TIMEOUT = 2000; class CNetClient; class CNetServerWorker; class CNetStatsTable; typedef struct _ENetHost ENetHost; /** * @file * Network client/server sessions. * * Each session has two classes: CNetClientSession runs on the client, * and CNetServerSession runs on the server. * A client runs one session at once; a server typically runs many. */ /** * Interface for sessions to which messages can be sent. */ class INetSession { public: virtual ~INetSession() {} virtual bool SendMessage(const CNetMessage* message) = 0; }; /** * The client end of a network session. * Provides an abstraction of the network interface, allowing communication with the server. * The NetClientSession is threaded, so all calls to the public interface must be thread-safe. */ class CNetClientSession : public INetSession { NONCOPYABLE(CNetClientSession); public: CNetClientSession(CNetClient& client); ~CNetClientSession(); bool Connect(const CStr& server, const u16 port, ENetHost* enetClient); /** * The client NetSession is threaded to avoid getting timeouts if the main thread hangs. * Call Connect() before starting this loop. */ static void RunNetLoop(CNetClientSession* session); /** * Shut down the net session. */ void Shutdown(); /** * Processes pending messages. */ void ProcessPolledMessages(); /** * Queue up a message to send to the server on the next Loop() call. */ virtual bool SendMessage(const CNetMessage* message) override; /** * Number of milliseconds since the most recent packet of the server was received. */ u32 GetLastReceivedTime() const; /** * Average round trip time to the server. */ u32 GetMeanRTT() const; CNetFileTransferer& GetFileTransferer() { return m_FileTransferer; } private: /** * Process queued incoming messages. */ void Poll(); /** * Flush queued outgoing network messages. */ void Flush(); CNetClient& m_Client; CNetFileTransferer m_FileTransferer; // Net messages received and waiting for fetching. boost::lockfree::queue m_IncomingMessages; // Net messages to send on the next flush() call. boost::lockfree::queue m_OutgoingMessages; // Last know state. If false, flushing errors are silenced. bool m_Connected = false; // Wrapper around enet stats - those are atomic as the code is lock-free. std::atomic m_LastReceivedTime; std::atomic m_MeanRTT; // If this is true, calling Connect() or deleting the session is an error. std::atomic m_LoopRunning; std::atomic m_ShouldShutdown; ENetHost* m_Host; ENetPeer* m_Server; CNetStatsTable* m_Stats; }; /** * The server's end of a network session. * Represents an abstraction of the state of the client, storing all the per-client data * needed by the server. * * Thread-safety: * - This is constructed and used by CNetServerWorker in the network server thread. */ class CNetServerSession : public CFsm, public INetSession { NONCOPYABLE(CNetServerSession); public: CNetServerSession(CNetServerWorker& server, ENetPeer* peer); CNetServerWorker& GetServer() { return m_Server; } const CStr& GetGUID() const { return m_GUID; } void SetGUID(const CStr& guid) { m_GUID = guid; } const CStrW& GetUserName() const { return m_UserName; } void SetUserName(const CStrW& name) { m_UserName = name; } u32 GetHostID() const { return m_HostID; } void SetHostID(u32 id) { m_HostID = id; } u32 GetIPAddress() const; /** * Number of milliseconds since the latest packet of that client was received. */ u32 GetLastReceivedTime() const; /** * Average round trip time to the client. */ u32 GetMeanRTT() const; /** * Sends a disconnection notification to the client, * and sends a NMT_CONNECTION_LOST message to the session FSM. * The server will receive a disconnection notification after a while. * The server will not receive any further messages sent via this session. */ void Disconnect(NetDisconnectReason reason); /** * Sends an unreliable disconnection notification to the client. * The server will not receive any disconnection notification. * The server will not receive any further messages sent via this session. */ void DisconnectNow(NetDisconnectReason reason); /** * Send a message to the client. */ virtual bool SendMessage(const CNetMessage* message); CNetFileTransferer& GetFileTransferer() { return m_FileTransferer; } private: CNetServerWorker& m_Server; CNetFileTransferer m_FileTransferer; ENetPeer* m_Peer; CStr m_GUID; CStrW m_UserName; u32 m_HostID; CStr m_Password; }; #endif // NETSESSION_H