/* Copyright (C) 2025 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "NetProtocol.h" #include "ps/CStr.h" #include #include namespace { template std::string GetModName(const ModType& mod) { return mod.m_Name + "-" + mod.m_Version; } } std::optional CheckHandshake(const CSrvHandshakeMessage& serverMessage, const CCliHandshakeMessage& clientMessage) { if (serverMessage.m_EngineVersion != clientMessage.m_EngineVersion) return HandshakeError{"engine", clientMessage.m_EngineVersion, serverMessage.m_EngineVersion}; const auto& serverMods = serverMessage.m_EnabledMods; const auto& clientMods = clientMessage.m_EnabledMods; for (uint32_t i = 0; i < std::max(clientMods.size(), serverMods.size()); ++i) { if (i >= serverMods.size()) return HandshakeError{"mod", GetModName(clientMods[i]), ""}; if (i >= clientMods.size()) return HandshakeError{"mod", "", GetModName(serverMods[i])}; const std::string serverMod = GetModName(serverMods[i]); const std::string clientMod = GetModName(clientMods[i]); // Client and server have different mods enabled, or mods enabled in a different order if (clientMod != serverMod) return HandshakeError{"mod", clientMod, serverMod}; } return {}; }