/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see .
*/
#include "precompiled.h"
#include "HttpServer.h"
#include "ps/Future.h"
#include "ps/TaskManager.h"
#include
#include
namespace
{
class TaskQueueAdapter : public httplib::TaskQueue
{
public:
bool enqueue(std::function fn) override
{
// Remove finished
while (!m_Futures.empty() && m_Futures.front().IsDone())
{
m_Futures.front().Get();
m_Futures.pop();
}
m_Futures.push({g_TaskManager, fn});
return true;
}
void shutdown() override
{
m_Futures = {};
}
private:
std::queue> m_Futures;
};
} // namespace
namespace PS::Net
{
std::unique_ptr createHttpServer() {
auto server = std::make_unique();
server->new_task_queue = [] { return new TaskQueueAdapter(); };
return server;
}
} // namespace PS::Net