/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SIZE2D #define INCLUDED_SIZE2D /* * Provides an interface for a size - geometric property in R2. */ class CSize2D { public: CSize2D(); CSize2D(const CSize2D& size); CSize2D(const float width, const float height); CSize2D& operator=(const CSize2D& size); bool operator==(const CSize2D& size) const; bool operator!=(const CSize2D& size) const; CSize2D operator+(const CSize2D& size) const; CSize2D operator-(const CSize2D& size) const; CSize2D operator/(const float a) const; CSize2D operator*(const float a) const; void operator+=(const CSize2D& a); void operator-=(const CSize2D& a); void operator/=(const float a); void operator*=(const float a); public: float Width = 0.0f, Height = 0.0f; }; #endif // INCLUDED_SIZE2D