/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_RECT #define INCLUDED_RECT class CSize2D; class CVector2D; /** * Rectangle class used for screen rectangles. It's very similar to the MS * CRect, but with FLOATS because it's meant to be used with OpenGL which * takes float values. */ class CRect { public: CRect(); CRect(const CVector2D& pos); CRect(const CSize2D& size); CRect(const CVector2D& upperleft, const CVector2D& bottomright); CRect(const CVector2D& pos, const CSize2D& size); CRect(const float l, const float t, const float r, const float b); CRect(const CRect&); CRect& operator=(const CRect& a); bool operator==(const CRect& a) const; bool operator!=(const CRect& a) const; CRect operator-() const; CRect operator+() const; CRect operator+(const CRect& a) const; CRect operator+(const CVector2D& a) const; CRect operator+(const CSize2D& a) const; CRect operator-(const CRect& a) const; CRect operator-(const CVector2D& a) const; CRect operator-(const CSize2D& a) const; void operator+=(const CRect& a); void operator+=(const CVector2D& a); void operator+=(const CSize2D& a); void operator-=(const CRect& a); void operator-=(const CVector2D& a); void operator-=(const CSize2D& a); /** * @return Width of Rectangle */ float GetWidth() const; /** * @return Height of Rectangle */ float GetHeight() const; /** * Get Size */ CSize2D GetSize() const; /** * Get Position equivalent to top/left corner */ CVector2D TopLeft() const; /** * Get Position equivalent to top/right corner */ CVector2D TopRight() const; /** * Get Position equivalent to bottom/left corner */ CVector2D BottomLeft() const; /** * Get Position equivalent to bottom/right corner */ CVector2D BottomRight() const; /** * Get Position equivalent to the center of the rectangle */ CVector2D CenterPoint() const; /** * Evalutates if point is within the rectangle * @param point CVector2D representing point * @return true if inside. */ bool PointInside(const CVector2D &point) const; CRect Scale(float x, float y) const; /** * Returning CVector2D representing each corner. */ public: /** * Dimensions */ float left, top, right, bottom; }; #endif // INCLUDED_RECT