/* Copyright (C) 2015 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ // for each project that builds a shared-library, include this "header" in // one source file that is on the linker command line. // (avoids the ICC remark "Main entry point was not seen") #if OS_WIN #include "lib/sysdep/os/win/win.h" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD UNUSED(reason), LPVOID UNUSED(reserved)) { // avoid unnecessary DLL_THREAD_ATTACH/DETACH calls // (ignore failure - happens if the DLL uses TLS) (void)DisableThreadLibraryCalls(hInstance); return TRUE; // success (ignored unless reason == DLL_PROCESS_ATTACH) } #endif