/* Copyright (C) 2010 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Windows backend of os_cpu */ #ifndef INCLUDED_WCPU #define INCLUDED_WCPU #include "lib/sysdep/os/win/win.h" extern Status wcpu_ReadFrequencyFromRegistry(u32& freqMhz); // "affinity" and "processorNumber" are what Windows sees. // "processorMask" and "processor" are the idealized representation we expose // to users. the latter insulates them from process affinity restrictions by // defining IDs as indices of the nonzero bits within the process affinity. // these routines are provided for the benefit of wnuma. extern DWORD_PTR wcpu_AffinityFromProcessorMask(DWORD_PTR processAffinity, uintptr_t processorMask); extern uintptr_t wcpu_ProcessorMaskFromAffinity(DWORD_PTR processAffinity, DWORD_PTR affinity); #endif // #ifndef INCLUDED_WCPU