/* Copyright (C) 2010 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "precompiled.h" #include "lib/sysdep/numa.h" #include "lib/bits.h" #include "lib/sysdep/os_cpu.h" size_t numa_NumNodes() { return 1; } size_t numa_NodeFromProcessor(size_t UNUSED(processor)) { return 0; } uintptr_t numa_ProcessorMaskFromNode(size_t node) { ENSURE(node == 0); return bit_mask(os_cpu_NumProcessors()); } size_t numa_AvailableMemory(size_t node) { ENSURE(node == 0); return os_cpu_MemoryAvailable(); } double numa_Factor() { return 1.0; } bool numa_IsMemoryInterleaved() { return false; }