/* Copyright (C) 2013 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #import // MAC_OS_X_VERSION_MIN_REQUIRED #import #import #import "osx_bundle.h" bool osx_IsAppBundleValid() { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; NSBundle *bundle = [NSBundle mainBundle]; // mainBundle can create an NSBundle even with a loose executable. // Assume that if the identifier is defined, we are actually inside a bundle. NSString *identifier = [bundle bundleIdentifier]; [pool drain]; return bundle != nil && identifier != nil; } namespace { std::string GetBundlePath(SEL selector) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; std::string path; NSBundle *bundle = [NSBundle mainBundle]; if (bundle != nil) { NSString *pathStr; // Retrieve NSURL and convert to POSIX path, then get C-string // encoded as UTF-8, and use it to construct std::string // NSURL:path "If the receiver does not conform to RFC 1808, returns nil." pathStr = [[bundle performSelector:selector] path]; if (pathStr != nil) path = std::string([pathStr UTF8String]); } [pool drain]; return path; } } std::string osx_GetBundlePath() { return GetBundlePath(@selector(bundleURL)); } std::string osx_GetBundleResourcesPath() { return GetBundlePath(@selector(resourceURL)); } std::string osx_GetBundleFrameworksPath() { return GetBundlePath(@selector(privateFrameworksURL)); }