/* Copyright (C) 2021 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "precompiled.h" #include "lib/lib.h" #include "lib/sysdep/sysdep.h" #include "lib/utf8.h" #include "osx_bundle.h" #include #include // MAC_OS_X_VERSION_MIN_REQUIRED #include #include // _NSGetExecutablePath // Ignore deprecation warnings for 10.5 backwards compatibility #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wdeprecated-declarations" OsPath sys_ExecutablePathname() { OsPath path; // On OS X we might be a bundle, return the bundle path as the executable name, // i.e. /path/to/0ad.app instead of /path/to/0ad.app/Contents/MacOS/pyrogenesis if (osx_IsAppBundleValid()) { path = osx_GetBundlePath(); ENSURE(!path.empty()); } else { char temp[PATH_MAX]; u32 size = PATH_MAX; if (_NSGetExecutablePath(temp, &size) == 0) { char name[PATH_MAX]; realpath(temp, name); path = OsPath(name); } } return path; } #pragma GCC diagnostic pop // restore user flags