/* Copyright (C) 2014 Wildfire Games. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "precompiled.h" #include "lib/sysdep/sysdep.h" #include "lib/sysdep/os/unix/unix_executable_pathname.h" static bool getPathFromProc(char* buffer, size_t length) { int pos = readlink("/proc/self/exe", buffer, length-1); if (pos <= 0) return false; buffer[pos] = '\0'; char* endOfPath = strrchr(buffer, '/'); if (endOfPath == NULL) return false; ++endOfPath; *endOfPath = '\0'; return true; } OsPath sys_ExecutablePathname() { // Check /proc for the path char pathBuffer[PATH_MAX]; if (getPathFromProc(pathBuffer, sizeof(pathBuffer))) return pathBuffer; return unix_ExecutablePathname(); }